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Thirdly, Dolphin's audio timings are modified to run at half speed so the game also sounds normal at double speed. This actually makes the gameplay run half speed at 30 FPS. It's possible that simply flipping Dolphin's framelimit to run at 120 FPS would be fine, but the emulator stretches audio at non-standard framerates, blocking this possiblity for now. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. Super Mario Sunshine's current 60 FPS hack comprises of three (and an optional fourth) part.
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SUPER MARIO SUNSHINE ROM DOLPHIN HACK PATCH
(Unfortunately, the xdelta patch must be downloaded offsite because files exceeding 30MB in size are not permitted onsite.Watch in 1080p60 for the best experience! If anyone is able to improve this hack by adding anything listed as lacking, send Nintendo 64 Wizard the new asset(s) (and explain how you made them) at the asset(s) are quality enough to be in this mod, the creator’s name will be added to the credits, both on this page and in-game.
SUPER MARIO SUNSHINE ROM DOLPHIN HACK MOD
The title screen is modeled after the European version because this mod originally had a European lead developer and won’t be changed until someone can provide a North American version that looks at least just as good.Due to multiple complaints, the shines may be reverted to their yellow color if enough people vote on it.Shadow Luigi is supposed to resemble Gooigi his bright green color is not the result of a modding limitation.(The model for these particles has yet to be located in the ISO.)Īddressing a couple complaints this mod has gotten: The particles Luigi turns into when entering some level portals or spawning in some levels are still light blue and red instead of dark blue and green.(This would require assembly coding to the best of my understanding, which is very difficult.) Luigi’s hands don’t close while jumping.(There might be a way to fix this, but the question is: Would that make the mod not viable for speedrunning? Because no matter how slight, that would be a gameplay change rather than just an aesthetic change.) The goop originally at Delfino Airstrip is still in the shape of a Mario head with an “M” above it instead of a Luigi head with an “L” above it.(That model also acts up when you try to edit it.) The level entry portals are still “M”s instead of “L”s.(Except the ‘L’ on his hat, which seems to have a property that allows it to get dirty.) The Luigi model doesn’t get dirty when slipping in goop.(That model acts up if you try to edit it.) The FLUDD when not worn on Luigi’s back shows up like its original non-Poltergust 3000 counterpart.(They probably always will due to the extremely difficult rendering it would take to fix, unfortunately.) The pre-rendered cut-scenes still have Mario.A bug where a random NPC in Delfino Plaza sometimes still called the graffiti ‘L’s graffiti ‘M’s was fixed.A bug where graffiti ‘M’s instead of graffiti ‘L’s still showed up on mission 7 of Sirena Beach was fixed.
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![super mario sunshine rom dolphin hack super mario sunshine rom dolphin hack](https://www.romhacking.net/hacks/gc/images/4878screenshot1.png)
The mod started by just replacing Mario’s model with the Luigi model from Super Mario 64 DS, but a custom model to fit the Sunshine theme was eventually created along with many other features. The Super Luigi Sunshine mod has been a thing for quite some time, but there was no simple way to get this mod until this xdelta was created. (This mod now works on real hardware without a gecko code, but a couple extra sound effects still won’t play correctly unless played on Dolphin, but it’s otherwise perfectly playable and enjoyable on a Gamecube.)